It can be used during exploration which helps you go places youre not supposed to and can cheese many battles (but not all) if you have enough movement and action points to take advantage of it.ģ - You can pretty much steal everything. To make a long story short, it lets you do a few things.ġ - Opening locks is very handy and gives tons of experience.Ģ - Sneaking around is absolutely broken. The most overpowered skill of all is "Criminal." You can basically combine that with anything and beat the game easily on highest difficulty. May sound weak but it is actually very powerful,Ī bit late to answer but it seems to me that you really just need 1 combat skill at a ok level and then spend the rest on applied skills. Also there is a Cook perk that gives you 50XP per cooked meal. ![]() Some skills increase learnability (how much XPs you get). Upgrade lockpicking.Īlso, getting XPs help you levelup faster and good source of XPs is looting (yes, you can get like 10xp from looting box and there are tons of things to loot). The most important thing - dont invest in multiple weapons skills. I would say read carefuly through skills - some have secondary conditions for other skills or abilities, some hide useful skills like teammate revive, boost to gained experience etc. Just keep in mind you will be forced to put it down in some situation (f.e. Servoshell provide good buffs and more with proper skills. Piloting also seems good if you manage to find servoshell (like power armor from fallout). Then propably tech for crafting and dismantling stuff, medicine has some useful bonuses and so do science. By far the most common and useful thing is lockpicking. Second: Applied skills are used in dialogues and solving non-combat issues. Honestly, i never spend any skillpoint into weapons skills and i am doing fine even in combat (playing on hardest difficulty) Also, high level weapon skill does not seem to do nothing but unlocking new attacks skills (that i not that useful, i dont really use any). There is no obvious benefit to them except for specific stuff like AoE skills, special psionic attacks, the fact that psi weapon wont jam or break. From combat you should only pick one - no need to use pistols, rifles, smgs, shotguns AND high tech weapons. Just be sure that if you do decide to redo it so you can have companions that you backup the lone wolf run because you may find you want to go back to it at some point.Well, since you dont know what to expect, you really cannot know how to build your character.įirst: As you propably noticed, there are two sets of skills: Combat and applied skills. I get that, but you might be surprised at how quickly you can redo it. Many people want companions to explore their stories and any extra content involved with them but my understanding is that in this game that aspect is entirely underwhelming.Īlso something I would add if you do decide you simply 'must' have companions is that once you have done the first area the second time through is a lot faster. ![]() It's easier if anything from a purely mechanics point of view as the very few times I have had a companion 'forced' upon my lone wolf runs they have been quite tiresome to manage.įair enough if you wanted a group it would be annoying but a group is not needed in any way. That said, going without companions is a very viable way to do it. It's a rude shock I imagine and I hope you have a save game somewhere before you made this choice.
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